In the 21st-century classroom, K12 students are no longer practicing math equations at the chalkboard. Instead, math instruction has evolved into online and software-based programs that make learning interactive, challenging, and fun. The following math software programs do just that, as well as adapt to a student’s individual needs and skill level and provide much-needed information to teachers and parents. **DreamBox Learning**

DreamBox Learning Math

Aligned to Common Core State Standards, DreamBox Learning is an online elementary math program that combines adaptive lessons with real-time reporting to individualize instruction for students. DreamBox can tailor every math lesson to meet a student’s unique need, via level of difficulty, scaffolding, sequencing, the number of hints, and the pacing. Reports allow teachers to review the participation, proficiency, and progress of students using the program.

www.dreambox.com **Mind Research Institute**

ST Math

This software from nonprofit organization MIND Research Institute engages students’ spatial-temporal (ST) reasoning capabilities to help them understand and solve multi-step math problems through games featuring Jiji the penguin. It is available for K5, Fluency and Math+Music modules, or as a Secondary Intervention unit, designed for struggling secondary students or as a complement to any math curriculum.

www.mindresearch.net **Learning.com**

Aha!Math

This online math program builds foundational math skills by providing instructional content and activities, assessments, progress monitoring tools, and data-driven learning plans. Lessons feature online journaling, multiple modes of instruction (including audio, visual, narrative, game-play, and student modeling), and immediate constructive feedback.

www.learning.com

**IXL**

IXL Math

This program offers online algebra and geometry instruction for students in K8. Overall, more than 2,000 math skills can be taught with IXL Math. It also allows teachers and parents to monitor the student progress with reports that show what they’ve learned, new improvements, and trouble spots, as well as motivate them through interactive games and practice questions.

www.ixl.com **Wowzers**

Wowzers Math

This adaptive math instruction is combined with engaging, game-based collaboration for grades 3 through 5. Wowzers Math learning content is delivered through its classroom management system and includes more than 3,000 unique learning objects, such as lessons, practice problems, games, and quizzes through which students can apply skills in real-world situations.

www.wowzers.com

**iLearn Math**

iPASS

Individual Prescription for Achieving State Standards, or iPASS, matches instruction to specific concept and skill deficits of individual students and is mastery-based. The fully-automated, web-based math curriculum and instruction system incorporates course management, progress reporting, and teacher support in an integrated system aligned with Common Core State Standards.

www.ilearn.com **Carnegie Learning**

Adaptive Math Software: MATHia and Cognitive Tutor

Available for Bridge to Algebra,” Algebra I and II, Geometry, and middle school math courses, this software allows students to develop, learn, and master secondary mathematics at different paces. And it provides students with individualized and self-paced instruction by integrating interactive software, assessment, and problem-solving activities.

www.carnegielearning.com **Texas Instruments**

TI MathForward

This pre-algebra and algebra-readiness program fosters mathematics achievement for students at all different levels, including proficient, struggling, special needs, and English Language Learner students. It is a research-based program that integrates Texas Instruments technology and professional development into a school’s own curriculum, helping both educators and students achieve their mathematics goals.

www.timathforward.com **Shmoop**

Learning Guides

These guides for calculus, pre-algebra and algebra for teens aim to help students understand how math relates to their daily lives by using pop culture references. For example, when explaining basic geometry topics, Shmoop references how snowboarders use arcs and degrees to pull off tricks on the half-pipe, and shares a video of two-time Olympic gold medalist Shaun White snowboarding.

www.shmoop.com

**Waterloo Maple**

Maple 16

This software helps students analyze, explore, visualize, and solve mathematical problems. With over 5,000 functions, Maple’s interface supports multiple styles of interaction, from Clickable Math tools to a sophisticated programming language. Using the smart document environment provided by Maple, users can capture all of their technical knowledge in an electronic form that combines calculations, explanatory text and math, graphics, images, sound, and diagrams.

www.maplesoft.com