You are here

Product Focus

Many districts teach formal keyboarding instruction as early as second grade—a shift that requires new approaches to a skill that was once taught only in high school. Today's software feature gamification, captivating graphics and extensive reporting components.

Digital Fly now monitors Facebook along with Twitter and Instagram.

Technology is a vital part of students’ lives: 92 percent of teens say they go online daily and 24 percent say they are logged in "almost constantly." One challenge for schools has been overcoming the perception that social media monitoring jeopardizes student privacy.

Integration and simplification top wish lists when it comes to website management tools. Administrators want tools to connect easily and effectively with parents and students as the variety of programs, platforms and devices grows.

Platforms and apps that provide parents direct communication and unfiltered access to grades, schedules, school news and emergency announcements offer better access than ever before.

With the ever-increasing reach of technology and the corresponding growth of STEAM-related curricula, it is challenging to find the right tools to help bring such concepts into the classroom in engaging, student-friendly ways. STEAM-focused classroom products also must easily integrate into existing lesson plans.

DOGONews posts thousands of articles about current events and worldwide news that are written for—and in some cases, by—children.

Eighth-graders have made no academic progress in U.S. history, geography or civics programs over the last five years, according to the latest test results from “The Nation’s Report Card,” released this past August by the National Assessment of Educational Progress (NAEP).

Some of the latest software solutions monitor applications for free meals and track federal and state reimbursement reports for the National School Lunch Program.

Serving meals in schools has changed dramatically over the last few decades.

Many students suffer food allergies, and others don’t have enough money in their lunch account.

Outside computer labs, the laptops and tablets that students use most commonly at school are shared, in-class devices, according to a Harris Poll/Pearson study from last year. These shared programs are more common in elementary schools, where 35 percent of students use shared devices. The rates for middle and high school students are 27 and 22 percent.

Comparatively, just 16 percent of students in the U.S. attend a school that has a 1-to-1 program.

From videos to games, tools to help students learn to read are all about fun.

Programs that are compatible with mobile devices allow students to improve reading and literacy skills in and outside the classroom. On the educator side, many new products track students’ progress and offer assessment tools.

Vocabulary.com

Vocabulary.com

Providing students with the right academic resources is crucial to their success. Whether it’s finding printed books, e-books or other research materials, new software can help librarians organize materials and make them easy to find.

Pages