Technology

5/7/2013
Edgenuity, a leading provider of online and blended learning solutions, today announced that its curriculum and instructional model have been reviewed by the Florida Department of Education and found to meet state requirements to serve as a Virtual Instruction Program (VIP) provider for grades 6-12.
5/7/2013
In one of the most comprehensive studies of parents’ views on mobile devices in education, more than 50 percent of parents believe that schools should make more use of mobile devices in education and 32 percent agree that schools should require them in the classroom.
5/6/2013
By all rights, Wendy Chaves' Algebra II class should be a zoo. Yet Chaves has never felt more effective. Why? Her 48 students are all on laptops, working through lessons in Compass Learning, Virtual Nerd and Revolution Prep that Chaves has assigned. "The kids," she says, "are engaged."
5/6/2013
Legislative efforts to dramatically boost the number of Texas students taking online courses have been sidetracked by strong opposition from public education groups and a hefty price tag that stunned supporters.
5/6/2013
District 158 in Algonquin, Ill. will be putting more tablets in students’ hands after recently revealing plans to expand its digital curriculum program to early elementary and middle school classrooms. The school district’s “one-to-one” digital curriculum replaces traditional textbooks and allows students to access online programs and lessons through their own tablet, provided by the district.
5/6/2013
Officials of the Pennsville (N.J.) School District introduced a policy recently that sets up parameters for staff using social networking sites while working within the district. The policy outlines security and appropriate procedures for using district technology resources.
5/6/2013
CIOs have struggled to connect teachers’ iPads to classroom projectors. Tammy Worcester Tang, who writes the blog 'Technology Tips for Teachers', may have found the answer. In this post, Tang discusses two options that successfully allow the teacher to go wireless and walk around the room, iPad in hand.
5/6/2013
Richard Byrne, an award-winning, Google-certified educator from Maine, reminds district CIOs of the perils of weak passwords, and encourages us to enforce a strong password system across all staff, faculty, and students.
5/1/2013
This dynamic package provides teachers and students access to the largest collection of eBooks and thousands of apps, with the power to create multi-media content.
5/1/2013
The entire school community can share, like, and comment on photos, memories, and events from the school year. Parents and students are then able to personalize their yearbook by choosing the photos and memories they find most important, and have those photos and memories printed in their unique copy of the school yearbook.
5/1/2013
Integrating the best of both digital and traditional learning, VINCI Blended Learning Programs are fully integrated learning programs that mesh with the ECE, Common Core standards and Head Start Standards.
5/1/2013
The EdTech Digest Cool Tool awards recognize new, emerging and established technology solutions for education; the Trendsetter awards include notable people or products shaping the space, and the EdTech Leadership awards recognize outstanding forward-thinking contributions to learning and technology.
5/1/2013
Edited by longtime friend of Vonnegut, Dan Wakefield, the compilation reads like a narrative. The celebration of what Vonnegut called “the long-delayed puberty ceremony” will inspire recent graduates as well as those whose college years are long ago.
5/1/2013
This new integration with Insight 360 enables educators to access dynamic student rosters, deliver teacher or district created assessments from a simple drop-down menu, and upload data to Illuminate’s web-based platform for detailed analysis.
5/1/2013

With help from a grant from Google, Fairfield University’s School of Engineering will present a workshop June 26-28, 2013 for area high school teachers looking for innovative, out of the box ways to use Google Apps, computer science, and gaming tools in the classroom.

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