Augmented Reality: New learning dimensions

Wednesday, February 26, 2014

Augmented Reality (AR), one of the cutting-edge technological innovations, hopes to deliver new dimensions to the existing learning strategies. AR encompasses a live view of real world environments intertwined with computer-generated content (text, graphics, sound, and animation) to supplement the visual elements of the view. With this, educators are given the opportunity to create a whole new level of semi-virtual and semi-real learning environments; with content that can be as diverse and rich as human imagination can be. For teachers who want to try a new way of flipping their classroom, consider this digital solution to energize your class lectures and visual presentations. Let’s share different ways you can leverage this technology.

Bringing Inanimate Objects To Life

AR makes it possible for the entire class to interact with the inanimate objects in the classroom. You can use it to mount a live view of any physical object (posters, globes, and chalkboard) and augment them with computer-generated inputs (graphics, animation, text, video, sound, or GPS information) to make them more engaging and informative. For instance, you can make a toy skeleton magically project its vital organs once scanned using a smartphone or tablet equipped with an AR scanner. Or, you can transform a typical volcano poster into an active video simulation of a volcanic eruption.

In Giving Homework Help

Using an AR creation tool like Aurasma, you can create interactive homework for your students. This application will allow you to overlay a digital element (3D image, slideshow, or video) into their textbooks, notebooks, or any other objects they carry around to and from the school. The app generates a unique QR code (also known as an AR marker) for the digital content you wish to add. You can simply attach a QR code in their Math workbook, for instance, which reveals a video of a difficult Mathematical equation being solved.

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