Building steam under science, technology, engineering, math and the arts

Lauren Williams's picture
Thursday, November 21, 2013

The dearth of women in technology professions or girls taking STEM classes has been well-documented. But I found reason for hope recently during an afternoon with young girls studying STEAM, the acronym for science, technology, engineering, the arts and mathematics education, during full-day workshops on six consecutive Saturdays.

The girls were recruited from Seattle-area middle and high schools and community organizations by the Greater Seattle Chapter of The Links, Inc., a volunteer service organization for women. At the TAF Academy, the Federal Way public school run by the Technology Access Foundation, the girls engaged in hands-on learning about robotics and gaming technology using NASA STEM education guidelines developed for the U.S. Department of Education. I met the girls on their final day when they had gathered at Rainier Beach Community Center to model their robots – including some talking ones – and debut video games they designed.

The games had stunning graphics and creative twists. I was especially wowed by those inspired by Nintendo’s Super Mario Bros. Who says girls are not gamers!

Also, who says STEM should not include arts. The aesthetic of the games, their design and usability, was all about artistic values. The afternoon was a celebration of the girls’ accomplishments but for me it was also a glimpse at the promise of STEAM, rather than STEM, education.

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