In the past few years, the movement to add art to the traditional emphasis on science, technology, engineering and mathematics (STEM) in K-18 education has burgeoned across the nation, i.e. STEM + art = STEAM (stemtosteam.org). It has been suggested that exposure to art will impart design thinking skills and promote creativity.
That might be so.
However, it still wouldn't address the key issue in STEM education: the inability of our students to connect their STEM knowledge with real-world problems (or to find and pursue opportunities by applying their knowledge in the world around them). For that, they will need a broader set of skills: entrepreneurial thinking skills.