Making our schools "super better" with game-based learning

Matthew Zalaznick's picture
Tuesday, September 10, 2013

Jane McGonigal charged me up for more than the 7.5 minutes of life extension she promised. Yes, practicing her four "resiliencies" through gameplay may help make us happier and more productive, but, like her, my interests are in accelerating social change. So if her concussion inspired a game with the power to heal depression -- let's use these insights to make our schools "super better" through game-based learning (GBL).

The timing might be right. The recent disappointing test results in states on Common Core-aligned exams have many educators and policymakers in a panic. Opponents of the Common Core, such as Diane Ravitch, are having a field day. President Obama is now focusing on the promise of edtech innovations like games to respond to concerns that schools won't be able to meet new standards.

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