District CIO

K12 video games grow up

Designers are creating elaborate graphics and engrossing plots to engage students in lessons. This evolution, designers say, is key to engaging students in the learning embedded in this new wave of games that educators are using in and outside class to augment curriculum.

Students work with U.S. Air Force to solve real-world STEM problems

Developing small robotic helicopters that can navigate rooms on their own is a task usually left to engineering experts. But now, students seeking hands-on STEM experience can work with U.S. Air Force experts on this and other real military projects, including rescue technology and GPS satellites.

New technology helps identify football concussions

New helmet sensors are helping high school football coaches identify students at risk for concussion by recording the severity each time a player is hit in the head during a game.

Zombies invade STEM in new online program

Zombies will be feeding the minds of STEM students using a new program created by Texas Instruments that blends science and math concepts with popular television shows and movies. The “STEM Behind Hollywood” program provides free teaching materials that also feature forensics, space, and superheroes.

2013 Missouri CTO Clinic

November 7, 2013

St. Louis, Mo.

iNACOL Blended and Online Learning Symposium

October 27-30, 2013

Orlando, Fla.

DataContent 2013

October 15-17, 2013

Philadelphia, Pa.

Connected Educator Month


October 2013

Inside 3D Printing Conference and Expo

September 17-18, 2013

San Jose, Calif.

Former DOE chief of staff to serve on Magnus Gyan board

Magnus Gyan LLC, a U.S.-based technology company helping to spread knowledge to growth economies digitally, appointed John M. Danielson, former chief of staff at the U.S. Department of Education, to its board of directors. Danielson will help guide the company in developing its strategic road map.

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