Submitted by Lynn Russo Whylly on Tue, 09/17/2013 - 9:56am
The video game Minecraft is about building, exploration, creativity, and even collaboration. Around the world, Minecraft is being used to educate children on everything from science to city planning to speaking a new language. Should U.S. schools be paying closer attention?
Submitted by Lynn Russo Whylly on Tue, 09/17/2013 - 9:27am
After the installation of a $45,000 wireless infrastructure, Marist High School in New Jersey gave each student a Samsung Series 3 Chromebook. Now, by accessing the school's network through their laptop, students can take notes, read textbooks, and study for tests online.
Submitted by Lynn Russo Whylly on Tue, 09/17/2013 - 8:58am
Sixteen racks of new computer routers and servers turned on for students at the York County School of Technology in Pennsylvania on Monday afternoon. The Cisco Network Academy lab is available at a growing number of Pennsylvania tech schools.
Submitted by Lynn Russo Whylly on Tue, 09/10/2013 - 2:21pm
The Consortium for School Networking has announced that 21 K12 school districts will collaborate in "Teaming for Transformation: Leading Digital Conversion for Student Learning II." Participating districts will work until CoSN’s 19th Annual Conference in March to improve student-centered learning in classrooms nationwide.
Submitted by Lynn Russo Whylly on Tue, 09/03/2013 - 2:56pm
This year, students at Isle of Wight schools in Virginia are finding that their access to games, social media, and instant messaging is more restricted, while teachers are getting more training on how to use digital technology in class.
Submitted by Lynn Russo Whylly on Tue, 09/03/2013 - 8:55am
The 2010 movie Waiting for Superman highlighted a growing problem in our education system: that students are finding it more challenging to get a quality education based on the current paradigm. While the film raised controversial issues, a thought came to me: Is technology the education sector's Superman?