Submitted by Lynn Russo Whylly on Fri, 09/07/2012 - 2:56pm
Central Dauphin (Pa.) School District (CDSD) has chosen SafeConnect to manage its wireless network and extend it to students and faculty, allowing access to a variety of learning resources such as Moodle and Scholarport. SafeConnect, widely implemented by both leading colleges and K-12 school districts to meet 1-to-1 computing initiatives, identifies and authenticates mobile devices and provides a mechanism to assess and enforce network security policies in real time.
Submitted by Lynn Russo Whylly on Fri, 09/07/2012 - 2:42pm
Follett has sponsored a new website, K12DigitalDecisions.com, a timely and robust resource to help educators and districts navigate the eReader highway and answer the critical question, “Which Comes First ... Content or Device?”
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 5:40pm
This report analyzes the worldwide markets for Interactive Whiteboard (IWB) in Thousand Units and US$ Million. The global market is analyzed by the following End-Use Segments: Education, and Others (Including Corporate and Government Sectors), while the regional markets are analyzed as a consolidated whole with no granular level breakup offered by end-use segment.
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 5:23pm
Manchester Center, VT - August 31, 2012 - Digital Wish has been selected as a recipient of a 2012 Dell Powering the Possible grant. Digital Wish will receive funding in the form of cash grants and equipment donations to leverage technology and further the organization's mission of providing a brighter future for underserved youth.
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 4:50pm
Can the Xbox (and Kinect) change the way we deliver online education? We often view the Xbox as more of a gaming device than anything else. The primary purpose of the Xbox has been to bring such into your living room. Add the Kinect and you get a great gaming experience. However, Microsoft has been expanding the uses of its device to include movies, television, and social networking. In short, the Xbox has become more than a gaming device, it has become the living room gateway to much more. Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.