Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 5:23pm
Manchester Center, VT - August 31, 2012 - Digital Wish has been selected as a recipient of a 2012 Dell Powering the Possible grant. Digital Wish will receive funding in the form of cash grants and equipment donations to leverage technology and further the organization's mission of providing a brighter future for underserved youth.
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 4:50pm
Can the Xbox (and Kinect) change the way we deliver online education? We often view the Xbox as more of a gaming device than anything else. The primary purpose of the Xbox has been to bring such into your living room. Add the Kinect and you get a great gaming experience. However, Microsoft has been expanding the uses of its device to include movies, television, and social networking. In short, the Xbox has become more than a gaming device, it has become the living room gateway to much more. Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.