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gaming systems

Based on Next Generation Science Standards and Common Core, PLEx Life Science contains four game-based curriculum units and two enrichment games. These games for grades 5–9 focus on subjects such as cell functions and processes; heredity and genetics; plant functions and processes; and inheritance, unity and diversity.


These free online educational games are designed to teach students in grades 1 through 10 various math skills. Manga High uses adaptive technology to give slower learners their own pathway into math, and give more confident students the opportunity to excel. Teachers can emphasize specific skills by giving students personalized to-do lists.


A K12 social-learning platform, Globaloria teaches young people how to design and code educational games. Each Globaloria course provides a 40- to 100-hour game-design curriculum using industry-standard tools, a customized learning platform, and programming and design tutorials. Online coaching by industry experts and educator professional development is also available.


No More Bystanders = No More Bullies

Corwin, $28.95

From replacing print textbooks with digital content created by teachers or gathered from outside sources to encouraging students to explore the world around them digitally, many districts are creating a new type of student-friendly teaching and learning environment that goes beyond just adding computers to classrooms.

Edugaming is in the midst of a resurgence. After the initial successes of the 1970s and 1980s, intense competition from console game systems from companies such as Nintendo, Sega and later Sony severely cut into demand for PC-based educational games, which often paled in comparison. As a result, many edugame companies were quickly outpaced and outspent and were either sold, downsized or forced out of business.


Living and Learning Arcade

Urban League of Greater Pittsburgh Charter School

A Living Arcade

A video-game type of environment will draw more students to become proficient in reading and math.