technology

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Best Practices: IT Management for Educational Institutions

Now, more than ever, students, faculty and staff rely on a functional, secure IT infrastructure to help them with learning, instruction, collaboration and research. Each year, a reliable, optimized and well-run infrastructure becomes even more critical to the success of educational institutions worldwide.

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Computing Showcase in Education

Thursday, October 4, 2012, 6:00 p.m.
University of New Hampshire Manchester's
third floor auditorium
400 Commercial Street
Manchester, NH

Free discussion exploring current major technology topics in K12 schools and higher ed, including tablets, mobile and the cloud.

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Va. Students Automate Magnet School Application

Within a few months, each of Henrico County (Va.) Public Schools’ 13 magnet schools will have a fully automated application process, thanks to two high school interns who built the software program this past summer.

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Full Power on the Internet Highway

As K12 education becomes more interconnected to videos, photos, software and Internet offerings for project-based learning and other lessons, there is a great need for schools not to only have access to broadband but also to have enough broadband to keep up with the array of new tools used in class.

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Devices in Education: it's All about Improving Outcomes

When looking at the use of technology in education, it's important to focus on improving outcomes.

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SIPA Panel Examines Latest Trends in Online Education

New trends in online education were discussed at an informative forum hosted by the Silicon Valley Indian Professionals Association Aug. 23.

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Schools, Teachers Preparing Students for a Digital World

Twenty years ago teachers could confidently say that if they taught students the curriculum they would be ready for life after high school. ... Today, in addition to math, English and science, schools are including technology in the subject matter, as both a tool to learn and a tool to be learned.

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Reportlinker.com Announces New Market Research Report on Global Interactive Whiteboard Industry

This report analyzes the worldwide markets for Interactive Whiteboard (IWB) in Thousand Units and US$ Million. The global market is analyzed by the following End-Use Segments: Education, and Others (Including Corporate and Government Sectors), while the regional markets are analyzed as a consolidated whole with no granular level breakup offered by end-use segment.

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Three Ways the Xbox is Going to Change Education

Can the Xbox (and Kinect) change the way we deliver online education? We often view the Xbox as more of a gaming device than anything else. The primary purpose of the Xbox has been to bring such into your living room. Add the Kinect and you get a great gaming experience. However, Microsoft has been expanding the uses of its device to include movies, television, and social networking. In short, the Xbox has become more than a gaming device, it has become the living room gateway to much more. Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.

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