Submitted by Lynn Russo Whylly on Mon, 09/17/2012 - 10:57am
Within a few months, each of Henrico County (Va.) Public Schools’ 13 magnet schools will have a fully automated application process, thanks to two high school interns who built the software program this past summer.
Submitted by Lynn Russo Whylly on Mon, 09/17/2012 - 10:37am
As K12 education becomes more interconnected to videos, photos, software and Internet offerings for project-based learning and other lessons, there is a great need for schools not to only have access to broadband but also to have enough broadband to keep up with the array of new tools used in class.
Submitted by Lynn Russo Whylly on Sun, 09/09/2012 - 6:23pm
Twenty years ago teachers could confidently say that if they taught students the curriculum they would be ready for life after high school. ... Today, in addition to math, English and science, schools are including technology in the subject matter, as both a tool to learn and a tool to be learned.
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 5:40pm
This report analyzes the worldwide markets for Interactive Whiteboard (IWB) in Thousand Units and US$ Million. The global market is analyzed by the following End-Use Segments: Education, and Others (Including Corporate and Government Sectors), while the regional markets are analyzed as a consolidated whole with no granular level breakup offered by end-use segment.
Submitted by Lynn Russo Whylly on Tue, 09/04/2012 - 4:50pm
Can the Xbox (and Kinect) change the way we deliver online education? We often view the Xbox as more of a gaming device than anything else. The primary purpose of the Xbox has been to bring such into your living room. Add the Kinect and you get a great gaming experience. However, Microsoft has been expanding the uses of its device to include movies, television, and social networking. In short, the Xbox has become more than a gaming device, it has become the living room gateway to much more. Rumors have been floating about that Microsoft will be adding internet browsing, Skype, and much more to further its "gateway" mission. As these new features are brought on board, I would suggest to you that the Xbox can be utilized as an educational tool, rather than just gaming and entertainment. There are three ways I would suggest such and there are through communication, social learning, and immersion education (yes... I made the last one up, but it applies.) Let's take a look at how these will work.