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Classroom Integration

From DA

School desktop disruption

Bob Violino
July, 2016
Saving time in Biloxi: Technology director Mike Jennings works on a computer while John Farris, network supervisor, looks on. Biloxi Public Schools’ students use thin clients that speed up downloads and ease testing prep compared to traditional computers.

The concept of “going virtual” has been gaining traction in the IT world for years. Today, school CIOs who have taken the next step—the virtualization of desktop computers—see a new range of benefits, including increased flexibility for users, cost savings, stronger security, and more frequent updates of hardware and software.

Teachers report sharp growth in game-based learning

Scott Sterling
July, 2016
In 2012, 30 percent of teachers said they use games in their lessons. In 2010, the number was only 23 percent. (Click to enlarge)

The use of game-based learning in the nation’s classrooms has doubled over the past five years. In 2015, 48 percent of teachers said they use games in their lessons, making them the second-most common form of digital content consumed in the classroom.

Online course control in education

Carolyn Crist
June, 2016
Custom playlist: At Horizons on the Hudson school in the Newburgh Enlarged City School District, IT specialist Joseph Catania watches students demonstrate how they use ClassLink to access SAFARI Montage for videos they need for a project.

Let’s face it, digital content—from the Khan Academy to streaming videos to adaptive learning applications—has enveloped K12 education. While some district leaders have only begun replacing printed learning materials with the new technology, other districts are going entirely digital.

Playing it smart

District Administration Custom Publishing Group
May, 2016
Pender County Schools students in North Carolina simultaneously develop language arts, leadership and collaborative teaming skills in the World of Warcraft in School program.

From testing problem-solving skills in the survivalist block-building adventure Minecraft to reinforcing science concepts in SimCityEDU, educators are integrating games in the classroom at an increasingly rapid rate. Game-Based Learning occurs when students play a game with defined learning outcomes.

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