You are here

Technology

From DA

Schools step up social media monitoring

Ray Bendici
July, 2016
Digital Fly now monitors Facebook along with Twitter and Instagram.

Technology is a vital part of students’ lives: 92 percent of teens say they go online daily and 24 percent say they are logged in "almost constantly." One challenge for schools has been overcoming the perception that social media monitoring jeopardizes student privacy.

School desktop disruption

Bob Violino
July, 2016
Saving time in Biloxi: Technology director Mike Jennings works on a computer while John Farris, network supervisor, looks on. Biloxi Public Schools’ students use thin clients that speed up downloads and ease testing prep compared to traditional computers.

The concept of “going virtual” has been gaining traction in the IT world for years. Today, school CIOs who have taken the next step—the virtualization of desktop computers—see a new range of benefits, including increased flexibility for users, cost savings, stronger security, and more frequent updates of hardware and software.

Schools make cafeteria connections

Deborah Yaffe
July, 2016
Fruits and vegetables: A Saint Paul Public Schools student finds her breakfast quite tasty—and parents know it’s healthy, too. The district started to also incorporate more ethnic foods on menus.

More than five years after Congress required schools to serve healthier food, districts are using social media, technology tools and old-fashioned personal outreach to connect with parents. The goal: persuading them that today’s school meals are nothing like the sometimes unhealthy foods they remember from their own childhoods.

Teachers report sharp growth in game-based learning

Scott Sterling
July, 2016
In 2012, 30 percent of teachers said they use games in their lessons. In 2010, the number was only 23 percent. (Click to enlarge)

The use of game-based learning in the nation’s classrooms has doubled over the past five years. In 2015, 48 percent of teachers said they use games in their lessons, making them the second-most common form of digital content consumed in the classroom.

Sponsored Content