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Articles: Technology

A student's “hidden digital tattoo” is the information collected surreptitiously through browsers or social media profiles that may impact the ads and information they see online. (Gettyimages.com: altmodern).

As privacy concerns surge ever higher, some educators are pushing to replace the concept of “digital footprints”—the trail of data created by internet use—with “digital tattoos.”

Longtime educator Michael Niehoff writes on transformational leadership and professional development.

Here, a few superintendents elaborate on the advantages of blogging.

From left to right: Debra Walker Smith and the Hoover City Title I Team, Director of Federal Programs and Testing, Hoover City Schools (Ala.); Mitchelle Kelley, National Consultant, Istation

Holistic intervention strategies for Title I schools that coordinate efforts between all educators and stakeholders are crucial to improving achievement. Through focused professional development, incorporating research-based approaches and utilizing technology, intervention efforts at Title I schools can be the most effective.

Project Unicorn does not leave data interoperability to the imagination. The InnovateEdu initiative, which has grown from 25 districts to over 400 in just the past year, compels edtech companies to create compatible software that can share data.

The New York-based nonprofit also has recently partnered with nearly three dozen edtech companies that have pledged to prioritize data interoperability during software development.

Source: May 2018 Kahoot EdTrends Report for Education

The 2018 Kahoot! EdTrends Report for Educators report details various trends in edtech.

It also highlights technologies and tools that teachers are using in the classroom as well as challenges and opportunities for educators.


Link to main story: Digital school maps


Among the report's various findings, 75 percent of participants said they are seeing data-driven instruction and intervention.

School districts will likely deal with network failures or breaches. To recover effectively, district technology professionals can respond with the following strategies.

The latest technology can fill classrooms with movie theater-quality sound. Among the latest products are audio enhancers for videoconferences and speakers that can mount to various surfaces and generate sound from numerous devices. Students can add some constructive “noise” of their own with throwable microphones and online music platforms.

BOOKSTORE BROWSING—Nearly 60 of Baltimore County Public Schools’ libraries have reorganized shelves to emulate bookstores, with books grouped by genre rather than the Dewey Decimel System. Students find it easier to help themselves.

School libraries increasingly use “genrefication”—the reorganization of collections by genre as opposed to the traditional Dewey Decimal System—to boost circulation.

VARSITY VIDEO GAMES—E-sports teams—such as the squad pictured above at Nobesville High School in Indiana—often appeal to smart and creative students who have not participated previously in school activities, teacher Donald Wettrick says.

Dozens of high schools across the nation are adding competitive video-gaming as it becomes one of the fastest-growing activities in both K12 and higher ed.

Every school district in North Dakota should reach 1 gigabit per second of connectivity by summer 2019. For some, that could mean a tenfold increase.

The 100-gigabit upgrade to North Dakota’s statewide STAGEnet network will also provide faster service for higher education institutions and governments.

The state’s core network and internet capacity will see a 150 to 200 percent increase.

Jeremy Bailenson, head of Stanford University’s Virtual Human Interaction Lab, has provided tips on how to safely use virtual reality devices. 

One piece of advise that Bailenson included in his report is if students are using room-scale VR, then they should explore the room first with their virtual goggles on before the simulation starts.


Link to main story: K12 students visit the VR farm

VIRTUAL FIELD TRIP—Students at urban schools can tour The Farm Sanctuary in upstate New York courtesy of an interactive VR program that includes 360-degree video.

City students from both coasts have donned headsets to take virtual field trips wherein they learn about the humane treatment of farm animals on a rural sanctuary in upstate New York.

3D printers have become necessary devices in classrooms in all subjects. Students who have mastered this technology are in high demand in a wide range of professions.(Gettyimages.com: monkeybusinessimages).

From kindergarten to senior year, from basic problem-solving to career prep, 3D printers have become instructional backbones coast to coast.

Trish Rubin, former educator and now marketing consultant, wrote BrandED: Tell Your Story, Build Relationships and Empower Learning. Follow her at @trishrubin.

The “4 C’s” smart model is a tool for school brand builders who are on the path to “telling, not selling.”

What are the key components of a successful STEAM education initiative?

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