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Articles: Teaching & Learning

Linda L. Briggs has been writing about the intersection of technology and education for over 25 years, with a focus on government and education.

The most effective PD programs are scalable, encourage networking and use technology to serve learning when and where teachers can use it.

Community projects and service learning initiatives allow students to use their classroom skills to benefit the world around them.

Longtime educator Michael Niehoff writes on transformational leadership and professional development.

For PBL to thrive, administrators must incorporate authenticity, student ownership, reflection, revision and public work into their schools.

A look at some of the STEM projects rural students participate in:

To overcome the geographic, fiscal and cultural obstacles to educating their students in STEM, rural superintendents are tapping new funding sources, forming partnerships and exploiting technology.

John Auerbach (left) is president and CEO of Trust for America’s Health. Benjamin F. Miller is the chief strategy officer for Well Being Trust.

Educators and the community play key roles in steering K12 students away from risky behaviors.

To engage students with diverse interests, high schools are adding nontraditional sports such as flag football, bass fishing, sand volleyball, Ultimate Frisbee, orienteering and esports, to their lineups.

Twenty-six states have digital learning repositories where vetted, curated instructional content and material is available to all educators in the state.

Externship programs offer hands-on experience and the opportunity for creativity, collaboration, critical thinking and communication that better inform instruction and boost teacher confidence.

Augmented reality

Brain Power is a digital coach that empowers children and adults with autism to teach themselves social and cognitive skills. http://www.brain-power.com/  

NuEyes is a lightweight, wireless, head-worn, voice activated device for the visually impaired https://nueyes.com/  

Doreen McSain, Glenwood Elementary School, has been named principal of the year by the School Administrators Association of New York.

Principal Doreen McSain of Glenwood Elementary School welcomes canines into her school to encourage her students to read to them.

A flexible plastic box printed from a school’s 3D printer could hold the answer to keeping first responders safe from exposed needles in the midst of an opioid epidemic that has affected communities nationwide.

Over the course of four months, a group of design/modeling students at Ashland Middle School in Kentucky created the needle retriever prototype, incorporating feedback from local police chiefs, health departments and other emergency personnel. Technology educators at Shawnee State University taught students about how the box could be mass produced.

COMPETITIVE CREATIONS—The inaugural Game Design Expo at Evergreen Public Schools (Washington) showcased student skill and creativity.

Producing a story, game or interactive app for a game design expo motivated Vancouver, Washington, students to solve challenges and to explore computer science careers.

Source: “Making Culture,” The ExCITe Center, Drexel University

To start creating K12 makerspaces, educators can follow the seven recommendations in the accompanying infographic.


Link to main story: High schoolers design games, learn programming skills


Drexel Universitys ExCITe Center garnered the information from its recent nationwide study.

Find out more about certifications programs for campus tech leaders, their team and district educators:

Canyons School District: https://etc.canyonsdistrict.org/etc/index.cfm

CoSN Certified Educational Technology Leader (CETL): https://cosn.org/certification

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