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To implement blended learning effectively, administrators must gain a thorough understanding of the best tools, training, and processes necessary for teacher and student success. Thesys International offers custom curriculum designed to improve learning outcomes through blended learning. This web seminar, originally broadcast on October 25, 2012, featured Fairmont Preparatory Academy and the Pasadena (Calif.) Unified School District, which are in varying stages of implementing blended learning, with help from Thesys International.

A strong strategy and rock-solid network foundation are necessary to successfully implementing iPads in schools. Administrators in San Francisco’s Archbishop Riordan High School decided to implement a 1:1 iPad environment beginning as a voluntary program in 2012, taking on all infrastructure obstacles head-on. With parent, student, and teacher feedback and support, iPads will then be a mandatory purchase for the 2013-2014 school year.

Digital literacy is certainly necessary for K12 students in order to succeed in school and beyond. However, instilling proficiency with technology can be challenging for students to learn and teaches to teach. Tools such as Learning.com’s easy-to-use instructional activities can aid teachers in ensuring their students are ready for the 21st century workforce.

In 2007, as part of their goal to meet technology literacy standards passed by the state of New York, administrators at the Longwood Central School District on Long Island were looking for a tool that would help them both integrate digital skills into core curriculum, and assess whether those skills were being taught effectively.

James Dent knew ST Math would help the students at the charter school he co-founded two years ago because he’d seen its power at other schools. But he had no idea how effective it would be with teachers.

An East Leyden High School student selects a Chromebook from a charging cart. With Chromebooks, students can work on any device in any class period and access their work from anywhere, including from the Chrome browser installed on a home computer.

For students of Leyden High School District 212, two miles from O’Hare Airport in Illinois, Aug. 14, 2012 felt more like their birthday than the first day of school. The district, comprising East and West Leyden high schools, realized its long-planned hope of providing a computing device to every student and gave out 3,500 new Google Chromebooks.

Digital citizenship programs, which focus on the safe and appropriate use of technology by students, have never been more important. The Pew Internet and American Life Project reports that 31 percent of students have been victims of bullying at school. An important aspect of Digital Citizenship is connecting students’ advancement through the program with enhanced access rights.

A new type of laptop computer from Google, Chromebooks offer thousands of apps, integrate seamlessly with Google Apps, include built-in virus protection, automatically update and back up data in the cloud, and boot up in just eight seconds.

Administrators in the Richland School District Two in Columbia, S.C., made the decision to pursue a 1:1 computing environment in 2011. But with a target of over 19,000 district students in grades 3-12, and a wide variety of devices on the market to choose from, putting a computing device in the hands of every student was no easy task.

One of the most popular games finding its way into classrooms now isn’t much of a game at all. Released originally in 2009, Minecraft is a “sandbox” 3D video game built in a Lego-like environment that allows “players” the creative freedom to build anything, from towering castles set high on ocean cliffs to complex roller coasters.

Kaya Henderson’s childhood in one of New York’s most affluent areas, Westchester County, could not have been more different from that of the middle school students she taught at Lola Rodriguez No. 162 in the South Bronx.

A Pew Internet study released in April, “The Rise of e-Reading,” notes a gathering American trend of embracing digital content. The report found that 43 percent of Americans age 16 or older have read an e-book or other long-form digital material, such as a magazine article, over the past year. Of those in this age group who read every day or almost every day for work or school, 54 percent use tablets or other e-book readers. The report also says that those who read with e-book devices read more than others, and that portability and speedy access are major drivers of this trend.

Cameron Evans, Microsoft’s education chief information officer, doesn’t so much see the future holding a single device for one-to-one connections in classrooms, but what he terms “a richly connected ecosystem of learning devices, apps and services that are smart and aware of each other.”

The increasing number, affordability and practicality of apps, such as iBooks Author, is beginning to drive the choice of hardware devices for both schools and mainstream users, says Gail Palumbo, lead faculty and area chair for curriculum, instruction and teacher leadership for the University of Phoenix. “People are demanding more powerful apps that no longer work on older computers or even many newer ones,” she says.

Sixth-graders from the Wayland-Cohocton Middle School in New York train on Toshiba tablets, which the school won in a 2010 Win a Wireless Lab Sweepstakes.

Tablets have come a long way since Apple launched its pioneering Newton MessagePad in 1993, the first Internet-connected flat-screen device pairing a stylus with handwriting-recognition software. Since then, computer hardware companies have been refining and experimenting with the concept of Internet-connected tablet computing devices. The personal digital assistant (PDA), convertible laptop/tablets, dual-screen booklet tablets, e-book readers and other designs have been among the many iterations of tablet computers, sometimes known as slates or media tablets.

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