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Articles: Virtual

Source: May 2018 Kahoot EdTrends Report for Education

The 2018 Kahoot! EdTrends Report for Educators report details various trends in edtech.

It also highlights technologies and tools that teachers are using in the classroom as well as challenges and opportunities for educators.


Link to main story: Digital school maps


Among the report's various findings, 75 percent of participants said they are seeing data-driven instruction and intervention.

VARSITY VIDEO GAMES—E-sports teams—such as the squad pictured above at Nobesville High School in Indiana—often appeal to smart and creative students who have not participated previously in school activities, teacher Donald Wettrick says.

Dozens of high schools across the nation are adding competitive video-gaming as it becomes one of the fastest-growing activities in both K12 and higher ed.

Jeremy Bailenson, head of Stanford University’s Virtual Human Interaction Lab, has provided tips on how to safely use virtual reality devices. 

One piece of advise that Bailenson included in his report is if students are using room-scale VR, then they should explore the room first with their virtual goggles on before the simulation starts.


Link to main story: K12 students visit the VR farm

VIRTUAL FIELD TRIP—Students at urban schools can tour The Farm Sanctuary in upstate New York courtesy of an interactive VR program that includes 360-degree video.

City students from both coasts have donned headsets to take virtual field trips wherein they learn about the humane treatment of farm animals on a rural sanctuary in upstate New York.

Where should schools start when it comes to implementing technology?

With just over 100 K12 students and the closest 1,000-student district nearly 100 miles away, Colorado’s Arickaree School District utilizes e-learning technology to create virtual classrooms.

In particular, it collaborates in synchronous online learning with the 1,800-student STEM School Highlands Ranch near Denver.


Link to main story: Sounds of STEM education

A project by the University of Wyoming allows college students to fine-tune their teaching skills with a roomful of virtual students animated by an actor.

MOBILE PLATFORM—La Joya ISD’s new mobile tech lab brings ed tech and internet access to low-income students in rural areas.

A custom-made mobile tech lab brings tech and internet access to the neighborhoods of low-income students in La Joya ISD (7,000 students) on Texas’ Mexican border.

The Kentucky Valley Educational Cooperative hopes to build a drone-port and collaborative community workspace atop a coal-mined mountain.

The percentage of Arkansas high school graduates who have taken an AP exam is nearly 50 percent. (Gettyimages.com: baona).

Requiring high schools to offer at least one AP course would help increase rural student access to rigorous pre-college work, according to a recent report.

Educators can find cost-effective solutions in new technologies such as open-educational resources and by partnering with the business community.

Imagine being able to reach out, touch and manipulate an object you’ve designed – before the object exists physically in the real world. That’s the premise and promise of virtual reality, and it’s something a company called zSpace offers classrooms around the country.

With zSpace, students and teachers can “lift” digital objects—such as a human skeleton—from the screen and manipulate them in three dimensions, but without any messy, real-world consequences.

In four Utica Community elementary schools in metro Detroit, students as young as 10 manipulate and pull apart the organs of the body, build roller coasters, and design and test 3D prototypes.

With personalized learning on the rise, more K12 educators are looking for learning management systems that easily identify content based on individual student needs.

PINT-SIZE COMPUTERS—First-graders, above, at Elizabeth Forward School District start learning how to think like a computer.

A large gap between the number of computer science graduates and available jobs has led an increasing number of districts to boost instruction in computational thinking.

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