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The learning power of reality in K12 education

Angela Pascopella and Bob Violino
October, 2016
Greenwood Elementary School in Minnesota exposes young students to augmented reality using a mobile device and Aurasma. Left, Principal Brad Gustafson shows off his business card, which comes to life with him sinking a basketball into the net, thanks to tech tools.

Using tablets, apps and YouTube videos, students at a Minnesota elementary school have added new virtual elements to paintings and other artwork, so their masterpieces include videos that not only get them engaged, but also help them better understand ideas behind the art itself.

Classroom wearable report: What it means for K12

Angela Pascopella
September, 2016
Measuring movement: The Polar GoFit Ecosystem includes a wristband or chest-based heart rate monitor and fitness assessment software to measure a student’s physical intensity and exertion.

Digitizing education content and learning processes has changed the way students learn and interact during classroom sessions, according to Technavio’s report, “Classroom Wearables Technology Market in the U.S. 2016-2020.”

So classrooms emphasize collaborative learning and visual learning, says Technavio analyst Jhansi Mary J.

Finding a fit for wearable tech in education

Bob Violino
September, 2016
A middle school student at Tustin USD in California uses an Oculus Rift virtual reality headset. The devices have been used in a pilot project at an elementary school and tested at a high school.

As smartwatches, wristbands, headsets and other wearable products become more sophisticated, expect to see classroom networks of these “ultramobile” devices interacting with each other and enabling students and teachers to share digital information as never before.

K12 product Focus: Projectors

Ray Bendici
September, 2016
BenQ MS527E

Although traditional projectors remain popular, many school districts now opt for ultra short-throw, interactive devicesall-in-one solutions that replace the costs and technological support once needed for whiteboards, flat screen monitors and other display technologies.

Ultra short-throw projectors—which can be mounted above a blank surface or a whiteboard—provide bright, shadowless images and can be connected to any number of display sources, including laptops and tablets.

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