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From DA

Making a model of math

Ray Bendici
October, 2016
Model students: Students at Cupertino High School in California learn the basics of math modeling during an AoCMM workshop.

High school math classes focus traditionally on solving equations. The world of mathematical modeling emphasizes creating equations.

The learning power of reality in K12 education

Angela Pascopella and Bob Violino
October, 2016
Greenwood Elementary School in Minnesota exposes young students to augmented reality using a mobile device and Aurasma. Left, Principal Brad Gustafson shows off his business card, which comes to life with him sinking a basketball into the net, thanks to tech tools.

Using tablets, apps and YouTube videos, students at a Minnesota elementary school have added new virtual elements to paintings and other artwork, so their masterpieces include videos that not only get them engaged, but also help them better understand ideas behind the art itself.

A tale of caution when using free materials

Mackenzie Ryan
October, 2016

Educational publishers say they understand the draw of free or one-off materials for purchase online. But they caution administrators: Just because you can build a car from parts and tutorial videos from the internet, it doesn’t mean it makes sense.

Many publishers employ experts who have doctorates in instructional and curriculum design—which they say is a different skill set from classroom teaching.

School mimics Pokémon Go to help new students adjust

Ryan Lacey
October, 2016
Is that a giraffe in the hallway? Using the app, Aurasma, new students at Greenwood Elementary in Minnesota play Grizz-e-mon to feel more familiar and safe in their new school. In the example above, students “freed” this giraffe from inside of an egg.

One elementary school in Minnesota riffed on the wildly popular Pokémon Go app to create its own virtual reality game that helps incoming students feel more comfortable with beginning the school year in an unfamiliar building.

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