Submitted by Lynn Russo Whylly on Mon, 05/06/2013 - 2:53pm
Digital currency company Bitcoin has been generating buzz—some would say hype—for a while; in the last few months there’s been talk about Bitcoin ATMs, bubbles, ecosystems, miners, and more. But no one has addressed something about Bitcoin that seems obvious in hindsight: What about its effects on teaching kids to count? How will a generation of kids that grows up on Bitcoin, or some future iteration of digital currency that eventually becomes the norm, learn math?
Submitted by Lynn Russo Whylly on Tue, 04/02/2013 - 10:35am
Core Math Tools is a downloadable suite of interactive software tools for algebra and functions, geometry and trigonometry, and statistics and probability. The tools are appropriate for use with any high school mathematics curriculum and compatible with the Common Core State Standards for Mathematics in terms of content and mathematical practices. Java required.
Submitted by Lynn Russo Whylly on Thu, 03/28/2013 - 4:50pm
A new study suggests that states have not seen the academic boost they expected from introducing Algebra 1 to a broader range of students in middle school. This practice has been widely embraced in Georgia under the assumption that Algebra 1 in middle school better readies students for the more rigorous math now being taught in high school.
Submitted by Lynn Russo Whylly on Tue, 02/05/2013 - 2:38pm
If you follow me on Forbes, you already know that I’m an advocate of gaming, pushing developers to harness interactive multimedia’s ability to positively impact children and adolescents in terms of intellectual and emotional development. Video games, I’ve argued, are the interactive mythology of a digital future.
Submitted by Lynn Russo Whylly on Tue, 01/22/2013 - 4:31pm
Developed through a year-long collaborative process, this map reflects the collective effort of mathematics professors, teachers, and thought leaders, and illustrates the integration of mathematics and 21st-century skills.