Industry News

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Adaptive Curriculum's Deep Conceptual Learning Solutions Now Included in the Alleyoop Online College Prep Tutoring Site

Adaptive Curriculum, a web-based concept mastery solution that improves student achievement in math and science via its real-world active learning approach, has been selected as a key content provider for Alleyoop, the online college prep tutoring site created in conjunction with Pearson, the global education company.

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ePals Launches New Way for Kids to Access Ed Content

ePals Corporation, an education media company and the worlds leading safe social learning network, today announced the release of new interactive magazine apps from its childrens media division, offering kids an exciting new way to interact with content from award-winning, teacher- and parent-recommended Cobblestone & Cricket magazines.

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New x2VOL App for iPhone® and Android™ Boosts Volunteering for Teens and Schools

Teens and high school administrators can easily track, report, and approve community service hours with a new x2VOL mobile app released by intelliVOL. The mobile app complements the x2VOL web application used in high schools to manage student participation in community service and volunteerism.

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Central Dauphin School District Chooses SafeConnect for 1-to-1 Computing Initiative with Wireless Network

Central Dauphin (Pa.) School District (CDSD) has chosen SafeConnect to manage its wireless network and extend it to students and faculty, allowing access to a variety of learning resources such as Moodle and Scholarport. SafeConnect, widely implemented by both leading colleges and K-12 school districts to meet 1-to-1 computing initiatives, identifies and authenticates mobile devices and provides a mechanism to assess and enforce network security policies in real time.

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Follett Helps Districts, Schools Navigate eReader Highway

Follett has sponsored a new website, K12DigitalDecisions.com, a timely and robust resource to help educators and districts navigate the eReader highway and answer the critical question, “Which Comes First ... Content or Device?”

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Wowzers Launches Mobile Version; Adds More Robust Content and Features

Featuring a full classroom management system, a complete third through fifth-grade Common Core curriculum, as well as a supplemental sixth through eighth-grade curriculum, the newest version of Wowzers is now supported on any mobile device, including iOS and Android platforms.

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LGN Launches Quandary to Develop Ethical Thinking Through Play

The game’s goal is to provide an engaging experience for players aged 8-14 to strengthen foundational skills that help them recognize ethical issues and deal with ethical situations in their own lives.

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Read&Write for Google Docs Includes Powerful reading, Research and Studying Support Tools

Google Docs allows teachers and students to create and collaborate on documents in real time in the Cloud while Read&Write for Google Docs provides the support tools needed to make these documents accessible to all.

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Vernier Brings STEM to 1:1 and Flipped Classrooms

Vernier Software and Technology launched the Connected Science System, which networked educator and student devices such as the iPad, iPhone, Google Chromebooks, and Android devices with LabQuest 2 this June. This means that its three major features – Graphical Analysis for iPad, Vernier Data Share, and LabQuest Viewer – became collaborative across devices and environments.

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Introducing the Latest Version of Edmodo

Connect with other teachers who are teaching the same things as you and easily find content to use in your classroom. Now it’s easier to discover and surface content you need, at the moment you need it.

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