Using tablets, apps and YouTube videos, students at a Minnesota elementary school have added new virtual elements to paintings and other artwork, so their masterpieces include videos that not only get them engaged, but also help them better understand ideas behind the art itself.
Digitizing education content and learning processes has changed the way students learn and interact during classroom sessions, according to Technavio’s report, “Classroom Wearables Technology Market in the U.S. 2016-2020.”
So classrooms emphasize collaborative learning and visual learning, says Technavio analyst Jhansi Mary J.
As smartwatches, wristbands, headsets and other wearable products become more sophisticated, expect to see classroom networks of these “ultramobile” devices interacting with each other and enabling students and teachers to share digital information as never before.
Although traditional projectors remain popular, many school districts now opt for ultra short-throw, interactive devicesall-in-one solutions that replace the costs and technological support once needed for whiteboards, flat screen monitors and other display technologies.
Ultra short-throw projectors—which can be mounted above a blank surface or a whiteboard—provide bright, shadowless images and can be connected to any number of display sources, including laptops and tablets.